TIBORN / VOCATIONS

VOCATIONS

Choose how you stand your ground.

Steel, precision or magic. Discover the strengths, limits and techniques of the three vocations.

CONCEPT PORTRAIT

Melee · Sword & shield

Warrior

Steel. Resolve. Endurance.

Hold the line with sword and shield. Weather the blows, then choose your moment for a powerful counterattack.

150Base health
28Base mana
2.4 sAttack cycle

Your small mana reserve demands choices. Save Second Wind for a real emergency.

Base values exclude equipment. A Mage has 78 base mana; the starting focus adds 4 mana.

KNOW YOUR TECHNIQUES

Three moments that change the fight.

1LEVEL 1

Heavy Strike

Strike one nearby enemy for 185% weapon damage. Uses the normal attack recovery.

14 mana12s recovery
2LEVEL 3

Shield Wall

Requires a shield. Reduce incoming damage by 55% for 5 seconds.

12 mana24s recovery
3LEVEL 5

Second Wind

Recover 30% of maximum health. An expensive emergency technique.

24 mana50s recovery
NINE SPECIALIZATIONS

At level 10, your most-invested path becomes your specialization automatically, without spending a talent point. Each vocation has 36 talent entries across its three paths.

GROWTH YOU EARN

Three paths. Your choice.

Invest in a path to shape your role. Deeper talents require levels and path points; exclusive choices carry their own trade-offs.

Melee damage · limited sustain

Vanguard

Basic attacks build up to 5 Fury. Heavy Strike spends it for 4% more damage per stack.

14% more weapon damage; 5% less maximum health, 12% less armor, 4% more damage taken and 15% less healing received. Fury rewards staying on the offensive.

2

Tempered Edge

Gradually increases weapon damage.

0 path points · Uncapped ranks with diminishing returns
5

Crushing Blows

Improves Heavy Strike damage.

3 path points · Max. 25 rank(s)
10

Executioner

Deal 15% more damage to enemies below 30% health.

8 path points · Max. 1 rank(s)
18

Sweeping Steel

Heavy Strike splashes a small share of its damage to two nearby enemies.

15 path points · Max. 20 rank(s)
30

Mortal Edge

Increases the damage multiplier of critical hits.

25 path points · Max. 20 rank(s)
45

Headsman

Executioner grants 35% more damage below 45% enemy health.

Trade-off: Shield Wall lets through 5 percentage points more damage.

40 path points · Max. 1 rank(s)
10

Vanguard

Basic attacks build up to 5 Fury. Heavy Strike spends it for 4% more damage per stack.

Automatic at level 10 · No point cost
15

Blood Price

A Fury-empowered Heavy Strike restores 2% of maximum health.

10 path points · Max. 1 rank(s)
24

Rolling Thunder

Heavy Strike at 5 Fury hits two additional enemies within 100 units for 30% damage.

18 path points · Max. 1 rank(s)
35

Reckless Assault

Fury holds 7 stacks. Take 10% more direct damage.

28 path points · Max. 1 rank(s) · Exclusive choice
35

Controlled Fury

Spending Fury grants 10% damage reduction for 4 seconds.

28 path points · Max. 1 rank(s) · Exclusive choice
50

Relentless

A killing blow reduces Heavy Strike recovery by 2 seconds and grants 2 Fury.

45 path points · Max. 1 rank(s)

Strong effects have rank caps. Each path retains foundational growth with diminishing returns. Retrain freely in sanctuary outside combat.

© 2026 Tiborn · Independent fantasy RPG projectGame information & artworkOnline PvE alpha · In development